
When Covid-19 first emerged in the country in late 2019, authorities used strict lockdowns and mass testing to control the nationwide outbreak.Ĭhina’s economic recovery has been uneven, with exports-oriented sectors driving most of the growth while domestic consumption has been slower to return. But the delta variant is a particularly slippery little critter, and the concern for us, and we imagine, many others, is how quickly this will occur, and at what economic cost in the meantime,” he added. “Tough restrictions on movement and travel already in place will likely bring the desired results. “China has shown before that it is willing to take tough action to control Covid, and we don’t doubt that it will do so again this time,” Robert Carnell, regional head of Asia-Pacific research at Dutch bank ING, said in a note on Wednesday. Of the newly confirmed cases, 71 were locally transmitted, said the health commission.Įconomists are concerned that a strict government clampdown on movements could hurt the economy - the only major economy to grow last year. and especially if you want to check out Grenadiers and the new Shotgunners under less complicated circumstances than you might find on later missions! armor is added on mission 4, logistics on mission 5, and LRA on mission 6.From Beijing to Wuhan, China orders mass testing and restrictions as Covid cases riseĬhina is facing pockets of resurgence in major cities from Beijing to Wuhan, and authorities have imposed mass testing and widespread travel restrictions in some areas.ĭaily Covid-19 cases are rising again as the delta variant spreads across the country.Ĭhina’s National Health Commission said it confirmed 96 Covid cases on Wednesday - the third straight day it reported 90 cases and above. The first few missions of any of the three campaigns are good for getting the hang of how exactly LAVs and infantry complement each other in this mod. generic infantry may respond if selected with "Strength in numbers!" for instance. Some of the new unit quotes are intended to give an impression of what a unit excels at. infantry, best if given the occasional break from combat to heal up, best if escorted by faster or stronger units, and if you throw them into enemy Grenadiers or Siege Tanks or something without scattering them first, they can be lost rather quickly. your LAVs are best in the open sand, swarming slower enemy units or surgically striking enemy Harvesters, and if you try to send them against a strong enemy frontline, they'll just be eaten up really fast. needs power, probably also needs some support from friendly units at least until you reach a critical mass of them, but hey, you can repair them on demand and that's pretty cool. if you count base defenses, then fortifications like walls or turrets would be your sturdy but stationary stuff. and logistics units like MCVs, haresters, engis, etc are your "keep me away from combat lol" guys. LRA, or long range artillery, are slow and expensive backline support units with tremendous range and firepower, and can attack over walls or turrets without exception. armored units tend to not deal so much damage or have crappy range, but absorb a ton of damage compared to other unit types.

light armored vehicles, or LAVs, are all fast but fragile. they each have their own role where they excel, to a much greater degree than how they were balanced in the original game.ĪLL infantry self-heal and are inexpensive, but move relatively slowly and are easy to slaughter. The really big thing is that the units are all balanced around their types, first and foremost. I'll put that more in-depth list of new shit you requested here:

Thank you for having a look, Danku! I hope you enjoy what you see when you get back
